New Batman: Arkham Origins Screenshot, Concept Art And Details Pour In

New Batman: Arkham Origins Screenshot, Concept Art And Details Pour In. The game has been announced for nearly a day now and already have fans of The Dark Knight’s prestigious series on a path for knowledge, screenshots and more details. The GameInformer reveal was a day ago and we were able to learn that Batman: Arkham Origins will be a prequel the previous two Arkham games and will show us a maturing Batman, some more details reveal that Batman is on the radar of notorious crime, Black Mask, without knowing why the manhunt on him is in effect, Batman will seek the answers out from Penguin while also being hunted by other notorious figures from the DC Universe.

New Batman: Arkham Origins Screenshot, Concept Art And Details Pour In, The Start of The Dark Knight.

Batman: Arkham Origins will be one heck of a game, it will be one of the privileged few to help send an amazing console generation to the send-off that it rightfully deserves, sadly the game won’t be developed by Rocksteady Stdios, who were the developers for the previous two Arkham games and through their (heavy) modification of the Unreal Engine, were they able to present us the two stunning video games.

It appears that the new developers, Warner Bros. Montreal, has taken the reins of this mighty horse from Rocksteady Studios, but the studio will still utilize the free-flow combat system that the series has come to be known for and the studio will have access to the same engine too. While Warner Bros. Montreal does have access to the skeleton of the previous games, will they be able to make a masterpiece as is to be expected of an Arkham game? Only time will tell.

For now here are some absolutely stunning screenshots and concept art: (Courtesy of AllGamesBeta)

As you can see, the screenshots suggest that this is a “pre-Arkham City” scenario, and the other shots show us a snow covered street which is an indication that the game will definitely take place within the walls of Gotham City itself.

CVG was able to make the new details regarding the game more simpler, and really helps understanding the current details on the game much easier!: (Taken from CVG)

  • Origins takes place on Christmas Eve early in Batman’s career, before the events of Arkham Asylum and Arkham City. The tale is inspired by Batman: Year One and Legends of the Dark Knight.

  • Supervillain Black Mask places a hit on Batman’s head, offering a fortune to whoever can off the caped crusader. Assassins and supervillains from across the DC Universe come to Gotham to take their shot at Batman.

  • Batman must take on all comers, solve the mystery of why Black Mask wants him dead, and prove to the GCPD that he’s on their side.

  • Warner Bros. Montreal used Batman Arkham City Armored Edition for the Wii U to familiarise itself with Rocksteady’s codebase.

  • Eric Holmes, who served as lead designer of The Incredible Hulk: Ultimate Destruction and has experience writing Transformers: Megatron Origins for IDW, was selected to drive the creative vision. He also worked at Epic Games, and so is familiar with the Unreal Engine.

  • Rocksteady offered guidance on tech, mechanics and engine, but WB Montreal was left to handle story entirely

  • Going with a younger Batman lets the developer “refresh characters, refresh ideas, refresh the dynamic between Batman and other characters, and refresh the world”

  • Batman isn’t the character fans know yet

  • GameInformer’s demo starts about an hour into the game, with Batman perched on Jezebel Plaza watch an arms deal.

  • Gotham is blanketed by snow and Christmas lights decorate the city. It’s Christmas eve.

  • Black Mask’s assassins have stirred up criminal activity

  • “Old Gotham” hasn’t been turned into an urban prison yet

  • The most obvious difference cited between the two period is Amusement Mile, which hasn’t flooded yet

  • Batman is trying to figure out why Black Mask wants him dead, and is aiming to use Penguin to get information

  • WB Montreal hasn’t tinkered with the free-flow combat: “If it’s not broken, don’t fix it” says senior producer Ben Mattes.

  • It has, however, introduced “new layers, new opportunities, and new tactics”

  • New enemy types will force Batman to use new moves

  • Batman hasn’t honed his skills yet, so his interrogation ends with an unconscious thug. Batman is still unrefined and sometimes pushes things too far.

  • Batman scans the thugs phone to get the information he needs

  • He summons Batwing to get to the northeast coast, where Penguin’s base of operations is. Players don’t pilot Batwing directly, but it is part of the story sequences and a form of fast travel.

  • Glides, ledge takedowns and sleeper holds are back

  • Inside Final Offer, an old ship The Penguin has taken over, Batman uses his predator mode.

  • Batman can swing from perches and do upside down strikes, like in previous games.

  • A new gadget, the Remote Claw, functions much like the grappler in Just Cause 2. Batman can target two objects and pull them together. It can be used to knock enemies together, launch objects at enemies or string up enemies.

  • An example combat situation involves stringing an explosive barrel to a perch, luring enemies over, then cutting the rope using a batarang.

  • Batman eventually find Penguin talking to a tied up Alberto Falcone, trying to convince him to leave the weapons business, he agrees to tell his father.

  • Batman enters and fights Penguin, before interrogating him by lifting him up and smashing into a mirror. Before he can get the information out of him a grapple claw latches onto his ankle and pulls him out of the room. Batman’s tries to get a hold of a door frame, but his arm is stomped on. The mysterious assailant is revealed to be Deathstroke.

  • WB Montreal wants to tell a story “within the detective environment”, it mentioned BBC series Sherlock as an inspiration

  • In a later segment Batman is in a room and uses his first-person detective vision to figure out the events that occurred in it. Bullet paths and holograms act out his theories as he mutters information and scans points of interest.

  • The Batcomputer in the cave runs simulations, players can watch these as much as they want from multiple angles, in slow motion, pause and scrub it. They must find clues to further the investigation

  • Small and large cases are spread out over Gotham City, they serve to provide a break from combat scenarios

  • Old Gotham district is only half of the game world, another area called New Gotham also exists. It doubles the size of the game world in Arkham City.

  • To access content in the city players must dismantle the hacked tower network. These tower emit a jamming signal that stops Batwing from flying there and prevents sensors from placing points of interest. They’re likened to Far Cry 3’s towers.

  • Dynamic events dubbed “Crime in Progress” occur in the city. The example given is of saving cops from a group of thugs, or stopped a snitch from being thrown off a roof. Completing these impact Batman’s notoriety.

  • A “Most Wanted System” lets players pursue villains outside of the core assassin story

  • The Dark Knight system offers tasks that escalate in difficulty. They’re not tutorials, but do train players to be better at combat and stealth. Completing challenges grants XP or upgrades for a particular skillset.

  • The system doesn’t replace Challenge mode, which will be included “in one form”

As you can see, Arkham Origins is going to be a spectacular game! We see the return of many old and new additions to the series and of course with E3 coming up in the future we can expect a full gameplay reveal on that fateful day or maybe even sooner!

Batman: Arkham Origins is coming to the PlayStation 3, Xbox 360, Wii-U and PC this October 25th, the title will also have a handheld spin-off title called Batman: Arkham Origins Blackgate for the Nintendo 3DS and PlayStation Vita will be slated for the same release date as the console counter part, and maybe we can expect the relevant handheld to offer special benefits to their console counter part as we have seen in Assassins Creed 3: Liberation for the PlayStation 3 / PlayStation Vita.

Are you excited for Arkham Origins? I am willing to give Warner Bros. Montreal the benefit of the doubt, are you?

Source: AllGamesBeta (Screenshots and Concept Art) & CVG (For all the information)

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